Kazuya

We’d like to keep Kazuya’s highly technical, all-or-nothing playstyle intact, while providing an opportunity for the opponent to play the same game right back at him. As it turned out, we didn’t really need to change much to accomplish that at first… but when a character has this many moves to mess around with, why not try a few changes out?

Stats

VanillaWuBor
Air Dash TierN/ABad
Weight113109
Walk Speed0.660.8
Air Dodge3 - 304 - 30

In addition, his passive light armor has been removed.

Moveset

Standing Normals

Jabs

Made it easier to stop his jab combo intentionally

Jab 3

Pressing Down + Back and Attack during this Jab will have him perform Twin Fang Stature Smash. Unlike the usual Stature Smash, this one doesn't trip the opponent.

Jab 4

Pressing Down and Attack during this Jab will have him perform Spinning Backfists. This puts Kazuya directly into Nejiri Uraken.
Pressing Up + Back and Attack during this jab will have him perform Back Fist to Side High Kick, putting Kazuya directly into Jumping Side Kick.

Down Tilt - Nejiri Uraken

Canceling Nejiri Uraken is now fully intangible until Kazuya is able to act.
It is now possible to cancel into Crouching attacks.

Double Forward Attack - Left Splits Kick

Reflector Multiplier
Vanilla2.4x
WuBor1.7x

Up + Forward Attack - Roundhouse to Triple Spin Kicks

Pressing Special will have Kazuya perform the finishing kick early.
If done on the first spin, the finisher will be stronger than usual.

DamageAngleBase KnockbackKnockback Growth
Normal (After 1st Spin)10.5508350 (Vanilla: 86)
Early (1st Spin Only)14.5447565

Down + Forward Attack - Tsunami Kick

The follow-up kick has been adjusted:

DamageAngleBase KnockbackKnockback Growth
Vanilla10.5507867
WuBor9350795

Crouching Normals

Crouch Down Attack - Crouch Jab

Damage
Vanilla5
WuBor3

Crouch Down + Forward Attack - Tombstone Crusher

DamageTrip Chance
Vanilla16.50%
WuBor9100%

Smash Attacks

Forward Smash - Glorious Demon God Fist

No longer has armor.

Up Smash - Devil Twister

No longer has armor.

Startup
Vanilla12
WuBor17

Down Smash - Lion Slayer

Startup increased to 26, but it has infinite Super Armor from frames 4 to when the hitbox disappears.
He also takes 1.5x hitstop for dramatic effect.

Grabs and Throws

Pummel

Damage
Vanilla3.4
WuBor2.7

Gates of Hell

Can no longer be grab-teched. See Grab.

Crouch Dash Actions

Crouch Dash

Now only has upper body intangibility.

Wind God Fist

(Ground/Air), if applicable.

StartupDamageAngleBase KnockbackKnockback GrowthAdditional Hitstun
Vanilla813.5/1388/73102/90515/13
WuBor109/78090/8050

Electric Wind God Fist

Now only has upper body intangibility.

(Ground/Air), if applicable.

StartupDamageAngleBase KnockbackKnockback GrowthHit EffectAdditional Hitstun
Vanilla814.5/1488/81102/925Paralyze19/14
WuBor1014/98090/805Electric8

Dragon Uppercut

Intangibility was replaced with invincibility on frames 7 to 25.

Startup
Vanilla20
WuBor22

Spinning Demon to Left Hook

No longer kills, instead launching opponents low with fixed knockback.
On hit, Kazuya can act earlier than before (66 > 55).

Aerials

Forward Air - Searing Edge

(Early/Late), if applicable.

DamageHit Sound Strength
Vanilla13/10L/L
WuBor10/7L/M

Up Air - Rising Toe Kick

No longer has leg intangibility.
In addition, the toe hitbox that hit exclusively grounded opponents was removed.

Damage
Vanilla12
WuBor9

Down Air - Demon Scissors

On landing without an autocancel, Kazuya now is treated as "knocked down" and must perform a get-up option.

Specials

Down Special - Heaven's Door

Can no longer be grab-teched. See Grab.

Rage Drive

Can no longer be grab-teched. See Grab.

Misc

Side Taunt - Demon's Wrath

When used facing a ledge, Kazuya will now slip off mid-taunt.

Up Taunt

Can now be held.