Is no longer invincible, always deals 10 damage and always launches upwards, but it can move horizontally twice as fast as before.
It can be jump-canceled after frame 21 if you're on the ground and the move hits the opponent.
Similar to Sephiroth's Scintilla, Revenge now automatically activates after the counter window is over.
Revenge gets stronger depending on how damaged Incineroar is, dealing 8 damage at 0% and 36 damage at 165%.
A special zoom-in will happen if Incineroar hits an opponent with the counterattack if he's taken 80% or more.
The counterattack's damage is calculated after he takes damage or automatically transitions to it.