Joker

Joker's pretty rad as is, but we wanted to rework the character and make him like the Persona 5 Arena that never was. I think. Maybe.

Stats

VanillaWuBor
Air Dash TierN/AAverage
Weight9387

Moveset

Rebelion Gauge

Rebellion Gauge now only builds by dealing damage.
Rebellion Gauge no longer resets on death.
Joker no longer automatically summons Arsene. See Down Special - Summon/Unsummon Arsene
Arsene lasts for 15 seconds.
While Arsene is out, taking damage no longer decreases the Rebellion Gauge.

Aerials

Forward Air

Startup
Vanilla7
WuBor9

Back Air

(No Arsene/[Arsene (Mid)/Arsene (Outer)/Arsene (Inner)]), where applicable.

Knockback Growth
Vanilla90/[102/114/98]
WuBor82/[102]

Up Air

StartupLanding Lag
Vanilla514
WuBor715

Specials

Neutral Special - Gun/Gun Special

The first gunshot has increased startup (12 > 15). However, you can transition into any other Gun action, including itself, on frame 13.

Gun Jump no longer shoots bullets, but:
  • Cancels into other Gun actions on frame 19.
  • Cancels into Gun itself on frame 24.
  • Actionable on frame 39.

Gun Dodge no longer stales nor contributes to your normal dodges' staling.

Gun Spiral no longer shoots in bursts of 3 - the timing is always consistent.

All actions have increased landing lag:

VanillaWuBor
Gun1015
Gun Special1315
Gun Dodge1020
Gun Jump1420
Gun Spiral2020 (Unchanged)
Rainstorm1020

Side Special (No Arsene) > Phantom Dash

Joker now dashes forwards with a slash, launching his foes upwards.
If the attack hits an opponent's shield, he stops in place.
On the ground, holding Special duing startup has him take longer to dash, but this version of Phantom Dash is fully intangible and has little to no endlag.
Ending Phantom Dash in the air puts him into special fall. Landing after frame 33 has him take 20 frames of landing lag. Can grab ledge.

(Ground/Air), if applicable.

StartupDamageAngleBase KnockbackKnockback Growth
1888080/7020

FAF (Normal): 48 FAF (Held): 50

Up Special (No Arsene) - Grappling Hook

The air version is now a command grab, like the ground version. This move was affected by the global tether changes.

Damage
Vanilla11
WuBor6

Down Special - Summon/Unsummon Arsene

Joker now summons or unsummons Arsene.
Joker can only summon Arsene if he has at least 10% of his Rebellion Gauge filled.
Joker can cancel his Jabs, Tilts, Smash Attacks, and Aerials into this special, but it costs 20% of the Rebellion Gauge.
This special now carries momentum from your previous action.
Thes special can be B-Reversed and Wave-Bounced.
Joker's full-screen portrait cut-in was disabled.

FAF: 15

Throws

When Arsene isn't summoned, all of Joker's throws deal 50% damage, but can cancel into any special move.

Forward Throw

Angle
Vanilla45
WuBor30

Back Throw

Damage
Vanilla10
WuBor7

Up Throw

Angle
Vanilla90
WuBor85