Mario
It’s still criminal that they haven’t updated Mario since Brawl. It’s time for us to do it. Mario now can use several of his iconic acrobatics to traverse the battlefield as an expert platformer.
Stats
Vanilla | WuBor | |
---|---|---|
Air Dash Tier | N/A | Average |
Moveset
Smash Attacks
Forward Smash
Aerials
Forward Air
Startup | Damage | Angle | Base Knockback | Knockback Growth | |
---|---|---|---|---|---|
Uncharged | 14 | 12 | 361 | 30 | 80 |
Charged | 30 | 12 | 290 | 30 | 80 |
Up Air
Startup | Angle | FAF | |
---|---|---|---|
Vanilla | 4 | 75 | 31 |
WuBor |
Down Air
Early Hitbox:
Hitbox Duration | Damage | Rehit Rate |
---|---|---|
6 - 31 | 4 | 15 Frames |
If the opponent is standing on the ground, it will keep them in place.
If the opponent is in the air, it will push them slightly outwards.
Ending Hitbox:
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
32 - 52 | 4 | 40 | 60 | 90 |
The opponent is launched in the direction Mario was facing when starting the attack.
FAF: 60
Specials
Side Special - Galaxy Spin
Strong Startup Hitbox:
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
10 - 12 | 10 | 361 | 65 | 65 |
Weak Lingering Hitbox:
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
10 - 27 | 5 | 361 | 65 | 50 |
Still reflects projectiles, but with a smaller window (9 - 20 > 10 - 14).
Ledge Grab frame: 28.
FAF: 35
Up Special - Super Jump Punch
Startup | Intangibility | |
---|---|---|
Vanilla | 3 | 3 - 7 |
WuBor |
Down Special (Ground) - Long Jump
The distance traveled by a Long Jump depends on the direction the stick is held during Long Jump's startup.
Mario can cancel Long Jump into other actions shortly after leaving the ground.
Down Special (Air) - Ground Pound
Mario stalls in the air before dropping down.
Can only grab ledges in front of Mario.
Can be canceled after Mario starts falling by tilting the stick upwards only if the hitbox hasn't connected with anything.
Falling Hitbox:
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
19 - Landing | 16 | 30 | 50 | 50 |
Landing Hitbox:
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
Landing Frame Only | 6 | 30 | 60 | 50 |
FAF: Landing + 30
Grabs/Throws
Down Throw
Knockback Growth | |
---|---|
Vanilla | 90 |
WuBor |