Mario

It’s still criminal that they haven’t updated Mario since Brawl. It’s time for us to do it. Mario now can use several of his iconic acrobatics to traverse the battlefield as an expert platformer.

Stats

VanillaWuBor
Air Dash TierN/AAverage

Moveset

Smash Attacks

Forward Smash

Now performs a sideways hammer swing that can be angled.

Aerials

Forward Air

Now uses his hammer to perform an overhead swing downwards.
Holding Attack has Mario delay the attack for 16 frames and turns it into a spike.

StartupDamageAngleBase KnockbackKnockback Growth
Uncharged14123613080
Charged30122903080

Up Air

StartupAngleFAF
Vanilla47531
WuBor57232

Down Air

Now performs the spin jump from Super Mario World.
Mario stomps on the opponent up to three times.
Stomping an opponent causes Mario to bounce.

Early Hitbox:

Hitbox DurationDamageRehit Rate
6 - 31415 Frames

If the opponent is standing on the ground, it will keep them in place.
If the opponent is in the air, it will push them slightly outwards.

Ending Hitbox:

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
32 - 524406090

The opponent is launched in the direction Mario was facing when starting the attack.

FAF: 60

Specials

Side Special - Galaxy Spin

Now performs the spin from Super Mario Galaxy.
Functions similarly to Cape but with a launching hitbox instead of the turnaround effect.
There is a strong hitbox in front of Mario at the beginning of the move. The rest of the attack as a weaker hitbox.
Strong Startup Hitbox:

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
10 - 12103616565

Weak Lingering Hitbox:

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
10 - 2753616550

Still reflects projectiles, but with a smaller window (9 - 20 > 10 - 14).
Ledge Grab frame: 28.
FAF: 35

Up Special - Super Jump Punch

StartupIntangibility
Vanilla33 - 7
WuBor66 - 9

Down Special (Ground) - Long Jump

Now performs the Long Jump from Super Mario 64.
The distance traveled by a Long Jump depends on the direction the stick is held during Long Jump's startup.
Mario can cancel Long Jump into other actions shortly after leaving the ground.

Mario can perform some (in)famous backwards movement through interesting momentum manipulation.

Down Special (Air) - Ground Pound

Now performs the Ground Pound from New Super Mario Bros.
Mario stalls in the air before dropping down.
Can only grab ledges in front of Mario.
Can be canceled after Mario starts falling by tilting the stick upwards only if the hitbox hasn't connected with anything.

Falling Hitbox:

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
19 - Landing16305050

Landing Hitbox:

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
Landing Frame Only6306050

FAF: Landing + 30

Grabs/Throws

Down Throw

Knockback Growth
Vanilla90
WuBor110