Dark Samus
Dark Samus has acquired enough entirely new tools to be treated as a brand new character, like Isabelle when compared to Villager. With unique air movement traits, lack of a tether aerial, modified knockback angles, and altered projectile properties, this Dark Samus has a completely fresh playstyle, based around preemptive projectile placement. (Or just call it Setplay Samus.)
Stats
Vanilla | WuBor | |
---|---|---|
Air Dash Tier | N/A | Bad |
Weight | 108 | |
Walk Speed | 1.115 | |
Dash Speed | 1.87 | |
Run Speed | 1.654 | |
Air Speed | 1.103 | |
Gravity | 0.075 | |
Fall Speed | 1.33 | |
Fast Fall Speed | 2.128 | |
Aerial Tether | True |
Moveset
Normals
Jab 1
Startup | Jab 2 Transition Frame | |
---|---|---|
Vanilla | 3 | 14 |
WuBor |
Jab 2
Startup | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
5 | 6 | 0 | 50 | 75 |
FAF: 35
Dash Attack
Multihits:
Hitbox Duration | Damage | Angle |
---|---|---|
8 - 9 11 - 12 14 - 15 17 - 18 | 1.8 | 367 |
Final Hitbox:
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
20 - 21 | 5 | 72 | 120 | 40 |
FAF: 50
Forward Tilt
Angle | |
---|---|
Vanilla | 361 |
WuBor |
Up Tilt
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
10 - 12 | 8 | 78 | 50 | 110 |
FAF: 35
Down Tilt
Angle | Knockback Growth | Can Reverse Hit | |
---|---|---|---|
Vanilla | 75 | 65 | True |
WuBor |
Smash Attacks
Up Smash
Final Hit Only:
Angle | Knockback Growth | Hitbox Size | |
---|---|---|---|
Vanilla | 80 | 162 | 4.5/6.5 |
WuBor |
Down Smash
Angle | Knockback Growth | |
---|---|---|
Vanilla | 30 | 70 |
WuBor |
Aerials
Neutral Air
Multihits:
The Multihit hitbox barely surrounds Dark Samus.
Hitbox Duration | Damage | Angle |
---|---|---|
8 - 9 15 - 16 23 - 24 31 - 32 | 1 | 367 |
Launching Hitbox:
Has the same placement as the multihit hitbox, except slightly larger.
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
38 - 39 | 4 | 361 | 40 | 135 |
FAF: 54
Autocancel Window: 56+
Forward Air
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
10 - 14 | 12 | 53 | 40 | 100 |
FAF: 49
Autocancel Window: 42+
Back Air
(Early Weak/Early Strong/Late), if applicable
Damage | Base Knockback | Knockback Growth | |
---|---|---|---|
Vanilla | 12/14/9 | 30/42/20 | 98/98/90 |
WuBor |
Up Air
(Early/Late), if applicable.
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
10 - 13 | 8 | 66 | 20 | 96 |
14 - 15 | 8 | 30 | 12 | 80 |
FAF: 36
Autocancel Window: 27+
Down Air
Spike Hitboxes Only:
Damage | |
---|---|
Vanilla | 14 |
WuBor |
Specials
Neutral Special - Phazon Orb
Charging a Phazon Orb only changes how fast it initially travels.
Upon charging a Phazon Orb, if one exists already it will be removed.
The charge of a Phazon Orb cannot be stored. Dark Samus will fire automatically upon reaching maximum charge.
Charging Startup | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
F25 | 9 | 85 | 45 | 25 |
Minimum FAF: 43
Side Special - Homing Missile
Homing Missile now homes in more accurately.
Firing Frame | Damage | Angle | Base Knockback | Knockback Growth | Hitbox Size | FAF (Ground/Air) | |
---|---|---|---|---|---|---|---|
Vanilla | 18 | 8 | 0 | 26 | 25 | 2.4u | 55/60 |
WuBor | 8 | 25 |
Side Special - Super Missile
Firing Frame | Missile Take-Off Frame | FAF (Ground/Air) | |
---|---|---|---|
Vanilla | 21 | 50 | 58/61 |
WuBor |
Up Special - Screw Attack
Startup | Intangibility | |
---|---|---|
Vanilla | 4 | 3 - 7 |
WuBor |
Down Special - Morph Ball Drop (The Dark Slamus?)
Upon hitting an opponent or a shield, Dark Samus will bounce and uncurl, allowing it to immediately follow-up.
Opponents launched by Morph Ball Drop are sent in the direction Dark Samus was initially facing.
If Dark Samus lands while the hitbox is active, it will take 24 frames of landing lag.
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth | FAF |
---|---|---|---|---|---|
33 - 56 | 8 | 45 | 70 | 30 | 60 |