Pikachu

This rat. This. Freaking. Rat. The bane of many players' existences, even if Pikachu isn't frontrunning the meta. Everyone loves to hate him, but we like him enough, so here's an anime-faithful rework of every single Special as well as making him a heccin' chonker.

Stats

VanillaWuBor
Air Dash TierN/AAverage
Model Scale0.961.025
Weight7977

Moveset

Normals

Jab

While it looks the same, the move has been overhauled:

StartupFAF & Jab Repeat FrameDamageBase KnockbackKnockback GrowthAdditional Hitstun
3131.220303

Dash Attack

FAF
Vanilla36
WuBor42

Up Tilt

(Innter/Middle/Outer), if applicable.

AngleBase Knockback
Vanilla10540/45/45
WuBor10745

In addition, opponents will always get launched in front of Pikachu.

Smash Attacks

Forward Smash

Looks the same, but has been reworked.

Hitbox DurationDamageBase KnockbackKnockback Growth
15 - 19155070
20 - 23186075
24 - 29124060

Aerials

Neutral Air

StartupLanding Lag
Vanilla49
WuBor512

Back Air

Is now a kick inspired by Smash 64 Pikachu's Back Air, but more fierce looking.

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
8 - 1012454984
11 - 1883614960

FAF: 36 Landing Lag: 13

Up Air

Damage
(Innter/Middle/Outer)
Angle
(Early/Late)
Base Knockback
(Early/Late)
Knockback Growth
(Early/Late)
Vanilla6/6/568/5550/40113/80
WuBor5635075

Down Air

The landing hitbox only appears if Down Air had a hitbox while landing.

Landing Lag
Vanilla22
WuBor25

Specials

Neutral Special - Electro Ball

Pikachu now generates Electro Ball using its tail. It then performs a tail swipe to launch the ball forwards.
The Tail Swipe itself has a hitbox that weakly pushes the opponent away.

Tail Hitbox

Hitbox DurationDamageAngleFixed KnockbackKnockback Growth
2253870100

FAF: 50

Electro Ball

Electro Ball starts off travelling slowly, but it will pick up speed on frame 10.
Electro Ball does not have a hitbox until frame 6.
On hit, Electro Ball lightly stuns the opponent in place.
Electro Ball also gains power the faster it travels.

Damage
(Min/Max)
AngleBase KnockbackKnockback Growth
3 - 10603530

Side Special - Quick Attack

Quick Attack has been moved to Side Special.
The first Quick Attack can only be angled 20 degrees up and down, but can go in any direction afterwards.

StartupQuick Attack 2 BKB/KBG
Vanilla1620/150
WuBor2075/95

Up Special - Thunder

Pikachu now jumps up and fires Thunder straight down below him.
Pikachu has two body hitboxes that attempt to send the opponent below Pikachu to set up into the thunderbolts.

Body Hitbox

Hitbox DurationDamage
11 - 182
31 - 354

Thunderbolts

The thunderbolts will begin to spawn on frame 34.

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
1+8428517

Transitions into normal Fall after use.
FAF: 54 Can grab ledge before frame 18 and after frame 54.

Down Special - Iron Tail

Pikachu leaps forwards with a few flips before slamming its tail down.

(Ground/Air Hitbox), if applicable.

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
20 - 2215277/29075/4030/45

FAF: 42