Mega Man

I like playing Mega Man (the game). I just don’t explicitly want to play Mega Man (the game)… in Smash. Plus Mega Man (the character) is a zoner with good boxing tools, like most of the zoners in Smash, actually. This will change how Mega Man functions in a way that places him closer to a normal Smash character by moving all of his Mega Buster actions to Neutral Special, as well as reworking a few of his tools.

Stats

VanillaWuBor
Air Dash TierN/ABad

Moveset

Normals

Jabs - Mega Combination

Since Mega Buster got moved to Neutral Special, Mega Man has a new set of jabs.

Jab 1: Rock Corkscrew
(Inner/Outer), if applicable

Hitbox DurationDamageAngleBase KnockbackKnockback GrowthJab Transtiion Frame
6 - 9290/100301511

FAF: 28

Jab 2: Mega Stamp
(Inner/Outer), if applicable

Hitbox DurationDamageAngleBase KnockbackKnockback GrowthJab Transtiion Frame
7 - 9380/100301511

FAF: 36

Jab 3: Rolling Handspring

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
10 - 125747070

FAF: 35

Forward Tilt - Mega Haymaker

Mega Man also gets a new forward tilt that lunges him forwards and is safe on block.

(Ground/Air), if applicable.

Hitbox DurationDamageAngleBase KnockbackKnockback GrowthShieldstun Multiplier
1714295/5555701.25x

FAF: 48

Smash Attacks

Forward Smash

Since Charge Shot is moved to Neutral Special as well, Mega Man gets a new, unexpected forward smash.

Neutral Angle: Mega Kick

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
16 - 18103616075
19 - 2473616075

FAF: 54

Up Angle: Mega Punt

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
15 - 1812759060

FAF: 54

Down Angle: Mega Bunt

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
16 - 1893614075
19 - 2463614075

FAF: 48

Aerials

Neutral Air - Light Driver

A kick based on his j.HK from Marvel vs. Capcom.

Hitbox DurationDamageAngleBase KnockbackKnockback Growth
7 - 87623080
9 - 144.5623080

FAF: 41 Landing Lag: 7

Forward Air - Flame Sword

StartupFAF
Vanilla941
WuBor1143

Back Air - Slash Claw

StartupFAF
Vanilla445
WuBor647

Up Air - Air Shooter

The projectile's properties have been completely reworked.
Instead of being an inconsistent windbox kill option, it now serves as a unique juggling tool with low vertical range.
The tornado starts slow, but on frame 20 it starts to pick up speed.

Total Lifetime: 51 > 40
Starting Speed: 0.1 > 0.2
Max Speed (Start): 0.2
Max Speed (Frame 20+): 1.5
Acceleration: 0.07 > 0.1

Hitbox DurationDamageAngleBase KnockbackKnockback GrowthRehit RateBlockstun Multiplier
1 - 290.75367N/AN/A30.5x
30+492905000.5x

Specials

Neutral Special - Mega Buster

  • Mega Buster can be B-Reversed and Wavebounced in the air.
  • Mega Buster will now be chargeable by holding Special during any action. If Mega Man takes knockback while charging, he will lose the charge and have to start over.
  • Mega Buster only has three states: Pellets, partially charged Charge Shot, and fully charged Charge Shot.
    • Partially charged Charge Shot requires 32 frames of charging from when you start holding Special, and is indicated by effects around Mega Man’s hand and the classic charging sound effect.
    • Fully charging a Charge Shot takes 160 frames from when you start holding Special and produces a bigger flash around Mega Man.
  • Mega Man can attack using any move except for a Special Move while charging.
  • Releasing B fires the charge shot. If Mega Man can’t fire the charge shot within 6 frames (the length of tap buffer), he will lose the charge.
Charge Shot TypeDamageAngleBase KnockbackKnockback Growth
Partially Charged93615085
Fully Charged153614090

Side Special - Metal Blade

Metal Blade is moved to Side Special, with a minor tweak to the move's angle detection.

Up Special - Rush Coil

Jump StartupRush Active FramesRush GravityRush Max Fall Speed
Vanilla51200.050.7
WuBor73600.071

Down Special - Leaf Shield

  • Leaf Shield is no longer thrown automatically - press Special to throw it. If the hold timer runs out before throwing, Leaf Shield automatically disappears.
  • Leaf Shield can be held for longer before disappearing (40 > 120 frames).
  • The individual leaves disappear when the corresponding hitbox hits.
  • The leaves rotate around Mega Man slightly slower than before.
  • Mega Man can now Air Dash while Leaf Shield is active. Attempting to perform an Air Dodge will force an Air Dash instead.