Mega Man
I like playing Mega Man (the game). I just don’t explicitly want to play Mega Man (the game)… in Smash. Plus Mega Man (the character) is a zoner with good boxing tools, like most of the zoners in Smash, actually. This will change how Mega Man functions in a way that places him closer to a normal Smash character by moving all of his Mega Buster actions to Neutral Special, as well as reworking a few of his tools.
Stats
Vanilla | WuBor | |
---|---|---|
Air Dash Tier | N/A | Bad |
Moveset
Normals
Jabs - Mega Combination
Jab 1: Rock Corkscrew
(Inner/Outer), if applicable
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth | Jab Transtiion Frame |
---|---|---|---|---|---|
6 - 9 | 2 | 90/100 | 30 | 15 | 11 |
FAF: 28
Jab 2: Mega Stamp
(Inner/Outer), if applicable
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth | Jab Transtiion Frame |
---|---|---|---|---|---|
7 - 9 | 3 | 80/100 | 30 | 15 | 11 |
FAF: 36
Jab 3: Rolling Handspring
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
10 - 12 | 5 | 74 | 70 | 70 |
FAF: 35
Forward Tilt - Mega Haymaker
(Ground/Air), if applicable.
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth | Shieldstun Multiplier |
---|---|---|---|---|---|
17 | 14 | 295/55 | 55 | 70 | 1.25x |
FAF: 48
Smash Attacks
Forward Smash
Neutral Angle: Mega Kick
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
16 - 18 | 10 | 361 | 60 | 75 |
19 - 24 | 7 | 361 | 60 | 75 |
FAF: 54
Up Angle: Mega Punt
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
15 - 18 | 12 | 75 | 90 | 60 |
FAF: 54
Down Angle: Mega Bunt
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
16 - 18 | 9 | 361 | 40 | 75 |
19 - 24 | 6 | 361 | 40 | 75 |
FAF: 48
Aerials
Neutral Air - Light Driver
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
7 - 8 | 7 | 62 | 30 | 80 |
9 - 14 | 4.5 | 62 | 30 | 80 |
FAF: 41 Landing Lag: 7
Forward Air - Flame Sword
Startup | FAF | |
---|---|---|
Vanilla | 9 | 41 |
WuBor |
Back Air - Slash Claw
Startup | FAF | |
---|---|---|
Vanilla | 4 | 45 |
WuBor |
Up Air - Air Shooter
Total Lifetime: 51 > 40
Starting Speed: 0.1 > 0.2
Max Speed (Start): 0.2
Max Speed (Frame 20+): 1.5
Acceleration: 0.07 > 0.1
Hitbox Duration | Damage | Angle | Base Knockback | Knockback Growth | Rehit Rate | Blockstun Multiplier |
---|---|---|---|---|---|---|
1 - 29 | 0.75 | 367 | N/A | N/A | 3 | 0.5x |
30+ | 4 | 92 | 90 | 50 | 0 | 0.5x |
Specials
Neutral Special - Mega Buster
- Mega Buster can be B-Reversed and Wavebounced in the air.
- Mega Buster will now be chargeable by holding Special during any action. If Mega Man takes knockback while charging, he will lose the charge and have to start over.
- Mega Buster only has three states: Pellets, partially charged Charge Shot, and fully charged Charge Shot.
- Partially charged Charge Shot requires 32 frames of charging from when you start holding Special, and is indicated by effects around Mega Man’s hand and the classic charging sound effect.
- Fully charging a Charge Shot takes 160 frames from when you start holding Special and produces a bigger flash around Mega Man.
- Mega Man can attack using any move except for a Special Move while charging.
- Releasing B fires the charge shot. If Mega Man can’t fire the charge shot within 6 frames (the length of tap buffer), he will lose the charge.
Charge Shot Type | Damage | Angle | Base Knockback | Knockback Growth |
---|---|---|---|---|
Partially Charged | 9 | 361 | 50 | 85 |
Fully Charged | 15 | 361 | 40 | 90 |
Side Special - Metal Blade
Up Special - Rush Coil
Jump Startup | Rush Active Frames | Rush Gravity | Rush Max Fall Speed | |
---|---|---|---|---|
Vanilla | 5 | 120 | 0.05 | 0.7 |
WuBor |
Down Special - Leaf Shield
- Leaf Shield is no longer thrown automatically - press Special to throw it. If the hold timer runs out before throwing, Leaf Shield automatically disappears.
- Leaf Shield can be held for longer before disappearing (40 > 120 frames).
- The individual leaves disappear when the corresponding hitbox hits.
- The leaves rotate around Mega Man slightly slower than before.
- Mega Man can now Air Dash while Leaf Shield is active. Attempting to perform an Air Dodge will force an Air Dash instead.